The more options you select, the more possible games and gametypes you can match into. The more you limit and refine your search criteria, the more you shrink the pool of potential players to match. Match Composer includes four options currently being developed and subject to change to custom tailor your Social matchmaking experience:.
MCC October Update
Here is a list of the Match Composer presets currently planned for launch:. Not all game types support all game sizes — some game modes, like Infection, will only work when player is selected. If you do not see the mode you want to play — make sure the game size is correct for the game types more information down below. From here, you will select which game in MCC you want to play.
If you are unable to select one of the games, this is likely due to not having the necessary content installed. You and your party members will all be required to have the multiplayer content for a specific Halo game installed in order for it to be selectable in Match Composer. Game selection includes the following multiplayer options, which will be represented by their associated game icons. Please note that not all game types are available for every game in MCC.
Not all game types are supported by all Halo titles in MCC. If they are not selectable, this is due to it not being available in the Game Size or Game s configuration you have selected. We are continuing our process of listening to player feedback around the feature once it is in the wild. Our goal is to offer the most currently-popular modes while not making the system overly complex and over saturated with options that can split the population and degrade the matchmaking experience.
We are not including map-specific selections in order to keep this feature from becoming overly complex and more importantly, to avoid introducing multiple layers of settings that splits players into even more niche groups when searching. Having too many layers of choices can lead to more possible scenarios of players finding it harder to match successfully.
The Match Composer is only being offered for social play since the underlying systems used for ranked playlists were not built to support this style of matchmaking.
MCC October Update | Halo: The Master Chief Collection | Halo - Official Site
If the team were to focus on rebuilding the foundational systems to support ranked play — which is far from trivial - it would significantly delay other features and quality of life adjustments the team is working on for MCC. In addition to the Match Composer, the team is also implementing expanded controller customization options to allow players to better fine-tune their experience. With the addition of these new controller customization settings you now have additional options to adjust input, movement, and aiming to suit your personal preferences. We are targeting to have the Insider Build available later this week Oct 15 to allow players an opportunity to help play, test, and provide feedback on these new additions to MCC.
We have played with these new features internally, and have done some smaller scale external testing with the Reclaimers a small community-driven strike force of diehard MCC players , but we really want to get these in front of the broader community to preview and give feedback.
Doing so will allow us to address any issues and further refine these features prior to the official retail release. Anyone who digitally owns Halo: The team is working through some final release details and dependencies and we'll spread the word as soon as the build is ready for download. You won't be able to get in quite yet, but we hope to have this sorted out very soon and look forward to welcoming all of the Xbox Game Pass subscribers into the MCC Insider program!
We can confirm that team is still hard at work bringing the Custom Game Browser feature to life, but there is much work to be done before it becomes a reality. Such a feature requires extensive planning, UI work, programming, and implementation to support the full feature set that the team is aimingimg for.
In the meantime, the Match Composer is a great step towards giving more choices to find matches, but we know the Custom Game Browser will be the ultimate tool for finding the exact experience you want to play. This is a great way to find like-minded players to play very specific bits of content in MCC! It wouldn't be a MCC development update without a deep-dive into the engineering trenches with our main man Sean "Scoops" Cooper.
Here's the latest from Sean:. The largest hurdle is actually with Halo 3, due to the way it stored game and map variants. New code had to be written to decompress these files. Now, we have some fairly independent utility code for dealing with compressed UGC data from legacy environments. For the endian byte ordering issues, we have to perform a process called byte-swapping. So any code structures that are saved into the UGC files we had to add explicit byte-swapping support for.
Thankfully, later games changed the way things worked to be a bit more endian agnostic. Meaning we can use it to manually take legacy UGC and put them in our matchmaking hoppers. The ability for MCC to even talk to your legacy file shares is just not a thing right now and is not trivial to setup. More behind the scenes work continues with Halo 1. I bring all of this up as it relates to a few things people find interesting:.
Importing these require some Saber3D tools to be brought back to life. If it was, we would have included it in the first update earlier this year. Custom Edition was PC only, and it uses audio codecs like oggvorbis which you would normally not use on the Xbox One.
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This work is still ongoing. But this is crazy wacky for a reason: Other aspects of supporting things like Halo Custom Edition maps are some code and data refactory work to make it far more trivial to add or otherwise define new maps. This requires redoing some things into better abstractions in our UUI frontend plus in the way the games communicate with the UUI. We would like to thank the community for being vocal in our forums and giving detailed feedback on things you want to see and issues that you are having with MCC. The team is hard at work continuing to address feedback that is coming directly from the community.
To give some insight into this process, know that we are listening, and we are reading your very detailed feedback on the support forums and feedback threads on Halo Waypoint. We have members of both the Development Team and Community Team that actively monitor, read, and generate reports that discuss items that are voiced from the community daily amongst the team. Not all issues or concerns however are equal in impact and many bug fixes and feature changes are prioritized and addressed in updates for different reasons.
A great example of prioritization and planning fixes for MCC updates is the reported bug of " water not rippling in Halo 4 when a Warthog drives through it. Meanwhile, there are other bugs that also require maps to be rebuilt that are not currently resolved. Rather than take this one bug fix and release it in multiple separate updates forcing you to re-download the maps repeatedly the plan is to hold these fixes so they can all come in a future update collectively.
The team is constantly working on helping improve MCC based on the feedback that is coming from the community each day with multiple members active in Discord channels, on Twitter, Reddit, and other social media platforms.
For issues that you are encountering, please make use of the Halo Support Forums. We greatly appreciate hearing from you so please keep the talking and we will keep listening. Oct 25, Mar 7, Germany. Oct 28, 1, Is there a BTB Objective-exclusive playlist, yet? I don't know this but I'm just gonna assume that the second they got Joe Staten on board he went in and was like "Man what is this, and this, and this, and this stuff?
Oct 25, 2, Miami, FL. I really like what they're doing. Feb 25, 2, This is exactly how I feel about 3!
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Well not anymore, now that I'm not getting into 3 every other match I add it to my queue once and a while cuz a match or two of 3 is all good but not almost every time. Honestly its just great selecting specific modes. I start with all selected then when i get enough of one game, i remove it I usually stick to halo2 and 4 though. Oct 26, 1, I hope they can add the Anniversary skills to 3 and 4.
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Everything else they are doing is great. Time to test it out. I think a cool feature to add would be the ability to save your favorite composer configurations for quick and easy switching. You can use the match composer to select BTB Objectives only. You may at times have trouble finding consistent matches though as there may not be as many players selecting Objectives as Slayer though.
Thanks, added to OP. Oct 26, 2, Was the draw distance on Halo 4 ever fixed? Might go back to it. It's a pipe dream but man that would be cool. Oct 25, 1, Appreciate the new aiming: Nov 7, 1, No Reach, No Praise! Oct 28, I don't really agree with that at all. The game was completely broken for literally years. Making some improvements to make up for that is kinda the bare minimum they could do.
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They are good updates though. I might resub to Gold for this! I would like to point out, the video on the blog hints at additional options being added in Halo 2 looks like physics having a field day.
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